﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Fxb.CinemachineEx
{
    [System.Serializable]
    public struct SimpleHeading
    {
        public enum HeadingDefinition
        {
            WorldForward,

            TargetForwardWithWorldUp,

            TargetForwardWithTargetUp,
        }

        public HeadingDefinition definition;
    }
}
